Add documentation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -54,7 +54,7 @@ import ru.stenfredd.sleepyowl.ui.theme.AppType
|
||||
* The player's controls ("OSD") as drawn in the mockup's player screen; sizes are the mockup's px / 2.
|
||||
* Everything here is drawn over the video, which on TVs sits on its own hardware plane: the UI layer is only
|
||||
* redrawn when something in it changes (a second of the clock, a focus move), so the shades cost nothing while
|
||||
* the picture plays. Through the GPU path (SDR on the Xiaomi TV) every video frame redraws them, see APP_PLAN.md.
|
||||
* the picture plays. Through the GPU path (SDR on the Xiaomi TV) every video frame redraws them, see docs/ui-performance.md.
|
||||
*/
|
||||
|
||||
internal object OsdColors {
|
||||
|
||||
Reference in New Issue
Block a user